ATIC Computers     

One of Vancouver, Canada's oldest computer Company, in business for over 24 years.


Reliable Company, Great Prices, Excellent Stock !!! Toll-Free: 1-866-310-7070

Advanced Search (Beta)
 Specials   Products   Systems   Servers   Payment   News   Rebates   Contact Info  Log In     New User     View Cart    
   System: Customized
   System: Pre-Config
   Servers: Pre-Config
  System: Pre-Built
  Barebones Systems
  Servers

  Notebooks
  Slate Tablets
  Convertible Tablets
  Netbooks (Mini)
  Docking Stations
  Power Adapters
  Notebook Cases
  Notebook Batteries
  Notebook Accessories

  Motherboards
  CPUs
  CPU Coolers
  Memory
  Memory : Notebooks
  Memory : Servers
  Memory : System Specific
  USB Flash Disk
  Flash Memory Card
  Card-Reader FDD ZIP

  Hard Drive: SATA 3.5"
  Hard Drive: 2.5"
  SSD: Solid State Disk
  Hard Drive: External
  Hard Drive: Enclosure
  Hard Drive: SATA Enterprise
  Hard Drive: SAS
  Hard Drive: SCSI / FC
  Hard Drive: IDE
  Controllers
  Network Attached Storage
  Direct Attached Storage

  Monitor: LCD
  Video Cards
  GPU
  TV Tuners
  Televisions
  Large-Format Displays
  Display Mounts
  Projectors
  Interactive Whiteboards

  CD & DVD Drives
  CD & DVD Disks
  Tape Drive / Backup
  Duplicators (DVD/HDD)

  Printer: Laser
  Printer: Ink
  Printer: Large Format
  Printer: Impact
  Toner / Ink / Acc
  Scanners

  Consumer Electronics / A/V
  Digital Cameras
  Webcams
  Video Cameras
  Surveillance Systems
  Digital Picture Frames
  Monitor: CRT

  Network: Wireless
  Network: Wired
  Network Security
  IP Telephony
  KVM Switches

  Case: Desktop Tower
  Case: Server Tower
  1U Rack case
  2U Rack case
  4U Rack Case
  3U/5U Rack case
  Rack Shelf/Cabinet
  Rack Accessories
  Case/Chassis Fans
  Power Supply
  UPS / Battery

  Keyboards
  Mouse
  Drawing Tablet
  GamePad / Joystick
  Remotes

  Software: OS
  Software: Application
  Software: AntiVirus

  Headset / Mic
  Pro Audio
  GPS
  Sound Cards
  Speakers

  MP3 Digital Audio/Video
  iPad/iPod/iPhone Accessories
  PDA / SmartPhone

  Point of Sale
  Accessories
  USB Cables
  USB/Firewire/eSATA Hubs
  Firewire Cables
  Network Cables
  Video Cables
  Audio Cables
  SATA/ATA Cables
  SAS/SCSI Cables
  Misc Cables
  Video Switches/Splitters

  Promotion
  Clearance Center

  Service License
  Warranty

  BC Environmental Fee
   Glossary
   
  
   
Avivo
A new advanced imaging and video standard put forth by ATI, which supports PVR, HDTV, and next-generation HD disc capabilities. Improved image clarity and crispness, smoother video playback, 10-bit colour reproduction, and advanced 3D comb filtering provides superior imaging and video technology on any display system, with full support for DVI and HDMI connections.

CrossFire
Similar to nVidia's SLI technology, CrossFire allows you to create a multi-GPU system with two video cards. The requirements for CrossFire are an ATI CrossFire based motherboard, and two CrossFire compatible video cards. The Radeon X1300 and X1600 CrossFire-Ready series cards simply require identical cards to run multi-GPU. The X800, X850, X1800, and X1900 require one primary CrossFire-Ready card, and one "CrossFire Edition" card of the series.

CrossFire can improve performance by over 80% in graphics intensive applications.

HyperMemory
HyperMemory™ is ATI’s innovative technology that enables a reduction in the amount of on-board memory on a graphics card without compromising its overall performance.

Its advanced memory management technology makes more efficient use of all the available memory in computers with PCI Express® technology. Graphics applications can share system memory and use fast on-board memory for real-time processing between the graphics card and the computer’s memory. This ultimately increases the affordability of ATI’s RADEON® graphics technology.

Pixel Shader
A Pixel Shader is a graphics function that calculates effects on a per-pixel basis. Depending on resolution, in excess of 2 million pixels may need to be rendered, lit, shaded, and colored for each frame, at 60 frames per second. That in turn creates a tremendous computational load. The GeForce3 can easily process this load through Pixel Shaders, and bring movie-style effects to your PC. This is an unprecedented level of hardware control for consumers. Per-pixel shading brings out an extraordinary level of surface detail—allowing you to see effects beyond the triangle level. Programmable Pixel Shaders then give artists and developers the ability to create per-pixel effects that mirror their creative vision.

Scalable Link Interface
Acronym : SLI
nVidia's Multi-GPU PCI-Express Interface
A high-performance technology that intelligently combines and scales graphics performance and visual quality by having multiple NVIDIA GPUs in a single system. SLI Technology can scale both geometry and fill rate performance for multiple GPUs.

The requirements for SLI are an nVidia SLI based motherboard, and two identical SLI compatible video cards.

SLI can improve performance by over 80% in graphics intensive applications
 
<More Info>

TurboCache
TurboCache technology utilizes the additional bandwidth of the PCI Express graphics bus to reach higher levels of graphics performance than traditional video memory solutions, delivering the performance and features you expect from NVIDIA graphics hardware. By allowing the graphics processing unit (GPU) to share the capacity and bandwidth of dedicated video memory and dynamically available system memory, TurboCache turbocharges performance and provides larger total graphics memory.

Vertex Shader
A graphics processing function used to add special effects to objects in a 3D environment by performing mathematical operations on the objects' vertex data. Each vertex can be defined by many different variables. For instance, a vertex is always defined by its location in a 3D environment using the x-, y-, and z- coordinates. Vertices may also be defined by colors, coordinates. Vertices may also be defined by colors, textures, and lighting characteristics. Vertex Shaders don't actually change the type of data; they simply change the values of the data, so that a vertex emerges with a different color, different textures, or a different position in space.

Z-Buffer
The area of the graphics memory used to store the Z or depth information about rendered objects. The Z-buffer value of a pixel is used to determine if it is behind or in front of another pixel. Z calculations prevent background objects from overwriting foreground objects in the frame buffer.

   
 
Office Hours
Open: Mon. ~ Sat.
(9:30am - 6:00pm)
Closed: Sun. & Holidays
Local: 604-875-8859
Toll-Free: 1-866-310-7070




 

Copyright 1989-2014 by ATIC Computers. All rights reserved.
All prices listed in Canadian Dollars.
Prices, specificatons, and availability subject to change without notice.
ATIC is not responsible for typographical errors.
Actual products may not be as shown.
  Privacy Policy